Creating a custom template
This page is only shown you the way to create a template for a lootchest type, this mean if there is multiple lootchest type, there should be multiple template like this in 1 template file!
I. OVERVIEW
Below is an example for you!
Template Structure
A template consists of the following main sections:
settings
→ General settings for the loot chest.buttons
→ Buttons for interaction and animations.rewards-location
→ Locations where rewards will appear.
1. General Settings (settings
)
settings
)Explanation:
player-location
→ The player's position when interacting with the loot chest. (This will be the main position of this template for this lootchest type)location
→ The main location of the loot chest.rotations
→ Defines how the chest rotates at specific positionsdecoration
→ Additional objects of this chest. (built-in objects)click-to-open
→ Determines if the chest opens when clicked.
2. Configuring Buttons (buttons
)
buttons
)Explanation:
location
→ The button’s position.icon
→ Defines the material and texture for the button (e.g., PLAYER_HEAD).click-sound
/hover-sound
→ Sounds when clicking or hovering over the button.name
→ Defines the button's display name, with options for visibility, dynamic colors, and refresh interval.delay
→ Delay before the button would be spawned after the session start.permission
→ Required permission to interact with this button.holding-icon
→ Set this to false to hide the icon of this buttonrotate-on-spawn
→ Determines if the button rotates when it spawns. (if this option enable, the yaw above will be the initial yaw, and it will spin to the final yaw)actions
→ Defines what happens when the button is clicked .
3. Adding Rewards Locations (rewards-location
)
rewards-location
)Explanation:
Defines where rewards will appear when a player opens a loot chest.
Each entry consists of a
world
,x, y, z
coordinates, and optional rotation (yaw, pitch
).
4. Additional Customization Options
Child Elements (Sub-Buttons)
Child Elements add some visual effects to the button, it has no execution and always rely on its parent. Here is some available options for a sub-button:
Location
Name
Icon
Rotations
Example:
location-offset
→ Defines the position relative to the parent button.display-name
→ The name of this child.
This is just the overview, if you want further information please go to next part!
II. Details
1. Location
HLootChest provides 2 location modes: location
and location-offset
You can set the exactly location using this mode.
Example:
location: world, 182.5, 73.2, 193.5
2. Rotations
With this option, you can determine the rotation of the Armorstand.
There are different rotation modes:
HEAD
BODY
RIGHT_ARM
LEFT_ARM
RIGHT_LEG
LEFT_LEG
You can set the rotation for almost all elements (box, buttons, sub-buttons) Example:
3. Icon
HLootChest provides two icon displaying mode: static
and dynamic
Use this option for performance purpose! Example:
4. Name
Same with Icon, HLootChest provides two name displaying mode: static
and dynamic
Use this option for performance purpose! Note: If you use this mode, it is necessary to put name in a line (not a list!) Example:
5. Actions
With this option, you can set the actions will be called on button click
There are some action tags:
[player]: execute player's command (PlaceholderAPI Support!).
[console]: execute console command.
[message]: send message to player.
[close]: leave lootchest opening.
6. Requirements
Every button has 2 requirements: spawn-requirements and click-requirements
Example:
There is 8 requirement types:
has-permission
string-equals
>=
>
==
<
<=
!=
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