📎LootChest config
1. Main Reward Configuration
regular: (A.k.a lootchest type indentifier.)
icon:
material: PLAYER_HEAD
data: 3
head_value: <custom_texture>
reward-amount: 3 (The amount of rewards will be given. The rewards-location amount must be equals or higher than this amount!)
2. Configuring the Rewards List
Reward button is almost the same with the template button but has some additional options:
chance
→ The probability (%) of receiving the reward.rewards
→ Actions executed when the reward is obtained (not on clicked, please caution!).
Example Reward Entry:
rewards-list:
'1':
icon:
material: BARRIER
data: 0
holding-icon: true
rotations:
'1':
position: RIGHT_ARM
value: -90, 0, 90
click-sound:
sound: UI_BUTTON_CLICK
yaw: 10
pitch: 10
hover-sound:
sound: ENTITY_CHICKEN_EGG
yaw: 5
pitch: 5
move-forward: true
name:
enable: false
name: ''
chance: 30
rewards:
- '[console] give {player} dirt 1'
actions:
- '[message] Congrats, it works!'
children:
'1':
location-offset: 0.5 * VectorX, -1.3, 0.5 * VectorZ
name:
enable: true
display-name: '&aDirt x1'
Explanation:
chance: 30
→ 30% chance to win this reward.rewards
→ Executes the command[console] give {player} dirt 1
when won.actions
→ Sends a message on click.
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