Advanced
Something harder than basics I guess.
Feels boring with normal guns? Ok I will show you how to make unique guns and make the game funnier!
1. Gun's Effects
1.1. How to add a new effects?
Effects can be added through 'special' section of any gun
For example:
1.2. How to build an effect?
1. Event
First, I will introduce about effect's event This help you determine in which situation this effect will be called! Currently available event: ON_HIT, ON_SHOOT, ON_HOLDING
2. Type
This give the target some status, maybe negative, maybe positive!
Requirements (can be added after <target>):
Status
Duration (in seconds)
Currently available status:
FIRE
Example: ON_HIT:STATUS_EFFECT:ENEMY:FIRE:5 Explaination: It will ignite the enemy 5 seconds on bullet hit.
3. Target
The effect will be applied only for player that execute this effect!
You cannot skip any effect's argument or that effect will not work!
1.3. Example
You think the guide above is quite complicated to understand? I will provide you some example:
2. Gun's particle (bullet's trail)
Advance particles include: REDSTONE, BLOCK_CRACK, BLOCK_DUST, ITEM_CRACK (all of them were added since BETA-1.0.4!)
These particles require a new option called: particles-option (You can add it below 'particles'!)
Normally you only need 4 argument separated by a space to make it work! Format: 'false <R> <G> <B>' But if you set the first argument to 'true', it require 7: Format: 'true <R1> <G1> <B1> <R2> <G2> <B2>' (Use this if you need transitional particles!)
Example:
You can go to this site for RGB color
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