Upgrades
You can download default upgrades.yml here.
You can create a new upgrade type by this template:
#NOTE: you can use "&" or "§"
#Must be unique!
<id>:
tier-1:
cost: <replaceme>
currency: <IRON_INGOT/GOLD_INGOT/DIAMOND/EMERALD>
bought:
sound: NOTE_PLING
yaw: 1
pitch: 100
insuff:
sound: ENDERMAN_TELEPORT
yaw: 1
pitch: 1
display-item:
slot: <replaceme>
Amount: <replaceme>
Material: <replaceme>
Name: '{color}<replaceme>'
Lore:
- §7<replaceme>
- ''
- '{tier-1-color}Tier 1: <replaceme>, §b{tier-1-cost} {tier-1-currency}'
- ''
- '{buy_status}'
Flags:
- HIDE_ATTRIBUTES
receive:
#This line mean your team will receive +5% bullet damage!
#Available: INCREASE_GUN_DAMAGE, GUN_DAMAGE_REDUCTION (more will be added soon!)
#All available type has been used by build-in upgrades
#You can still add more, and the effect will be cumulative.
- INCREASE_GUN_DAMAGE:5
#... (add some tiers if you want)
unlocked: #Required this or upgrade will not work properly
display-item:
slot: <replaceme>
Material: <replaceme>
Amount: <replaceme>
Name: '{color}<replaceme>'
Lore:
- §7<replaceme>
- ''
- '{tier-1-color}Tier 1: <replaceme>, §b{tier-1-cost} {tier-1-currency}'
- ''
- '{buy_status}'
Flags:
- HIDE_ATTRIBUTES
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