Basic
A basic guide to make a new gun.
Step 1
#NOTE: you can use "&" or "§"
#Must be unique!
<gun-id>:
build:
Material: <replaceme>
Name: <replaceme>
Data <replaceme>
Lore:
- ''
- '§7• Clip Ammo: §a{ammo}'
- '§7• Damage: §a<replaceme> HP'
- '§7• Max Clip Ammo: §a<replaceme>'
- '§7• Fire Rate: §a<replaceme>'
- '§7• Reload: §a<replaceme>'
- '§7• Range: §a<replaceme>'
- ''
#You can add more or delete this
#For 1.8.8 users: https://helpch.at/docs/1.8/index.html?org/bukkit/inventory/ItemFlag.html
#For 1.12.2 users: https://helpch.at/docs/1.12.2/index.html?org/bukkit/inventory/ItemFlag.html
Flags:
- <replaceme>
#You can add more or delete this
#For 1.8.8 users: https://helpch.at/docs/1.8.8/index.html?org/bukkit/enchantments/Enchantment.html
#For 1.12.2 users: https://helpch.at/docs/1.12.2/index.html?org/bukkit/enchantments/Enchantment.html
Enchantments:
- <replaceme>
stats:
damage: <replaceme>
max-clip-ammo: <replaceme>
fire-rate: <replaceme>
reload: <replaceme>
range: <replaceme>
special:
can-pierce: <false/true>
#For particle list you can open README file or scroll down!
particles: <replaceme>
shoot-sound: <replaceme>
shoot-sound-yaw: <replaceme> #Added since 1.0.0
shoot-sound-pitch: <replaceme> #Added since 1.0.0
hit-sound: <replaceme>
hit-sound-yaw: <replaceme> #Added since 1.0.0
hit-sound-pitch: <replaceme> #Added since 1.0.0
droppable: <false/true>
can-knockback: <false/true>
shop:
buyable: <false/true>
#If set this 'false' you can delete all lines below!
slot: <replaceme>
currency: <IRON_INGOT/GOLD_INGOT/DIAMOND/EMERALD>
amount: <replaceme>
msgName: <replaceme>
shop-display:
Material: <replaceme>
Name: '{color}<replaceme>'
Data <replaceme>
Lore:
- ''
- '§7• Clip Ammo: §a<replaceme>'
- '§7• Damage: §a<replaceme>'
- '§7• Max Clip Ammo: §a<replaceme>'
- '§7• Fire Rate: §a<replaceme>'
- '§7• Reload: §a<replaceme>'
- '§7• Range: §a<replaceme>'
- ''
- '§7Cost: §6{cost} {currency}'
- ''
- '{buy_status}'
Flags:
- HIDE_ATTRIBUTESStep 2
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